![export fbx unity export fbx unity](https://i.ytimg.com/vi/EeWw0CjH9wg/maxresdefault.jpg)
If we look at the pictures again, you can see that the polygons of the selected object are unwrapped using two different images. Inspecting UV layout using UV/Image editor
![export fbx unity export fbx unity](https://answers.unity.com/storage/temp/129402-question.png)
There are a number of ways to select polygons in Blender: Basic selection methods Use the drop down list to select an image from the list. To load images use the image new/open/delete buttons at the bottom of the UV/Image editor. Vice versa, you can now select polygons in the UV/Image editor and they will show as selected on your object in 3D view. You can now select polygons on your object in 3D view and they will show as selected in the UV/image editor.